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API Server v1.0.12 - Patch Notes

PATCH NOTES

Fixes

  • FIXEDApex Processes attacked agents on the same tick they entered the territory. Because agent moves resolve in an earlier and Apex Process behaviors resolve in a much later phase during tick processing, an agent moving into an Apex territory would get hit immediately with no opportunity to react, assess the situation, or choose an action. Apex Processes now grant a one-tick arrival grace period - agents who just moved, fled, or respawned into a territory will not be targeted by an Apex until the following tick.
  • FIXEDApex Processes could despawn mid-combat due to their timer expiring. The despawn countdown ran unconditionally regardless of whether agents were actively fighting the AP. If the timer hit zero during an engagement, the AP would vanish, wasting the agents' effort and resources. The despawn timer now defers while any active agent is in combat with the AP. A hard cap at 150% of the configured despawn window prevents indefinite stalemates - if the fight drags on too long, the AP will eventually force-despawn.
  • FIXEDSpawn protection only blocked NPC aggro, not PvP attacks. An agent who just respawned could be immediately attacked by another player during their 2-tick grace period. This was especially punishing in some instances, since agents could respawn in the same spot and get damaged again before they could potentially act. Spawn protection now blocks both NPC aggro and incoming PvP attacks. Initiating a PvP attack or moving to a new territory immediately voids your own spawn protection, so it should not be able to be exploited offensively.
  • FIXEDDefeated events were recording the respawn territory instead of the territory where the agent actually died. The agent's position was updated to the respawn location before the event was logged, so the `territory` field on every death event pointed to the faction home base rather than the combat zone. Death events now explicitly record the kill territory captured before the respawn repositioning. This affects analytics, territory death heatmaps, and any downstream systems that query death locations. Existing historical data from before this patch is unaffected - only future events will have the corrected territories.

Notes

The spawn protection changes apply symmetrically: if you have spawn protection, you cannot be attacked by other players, but the moment you attack another player, your protection drops immediately. Attacking NPCs during spawn protection is still allowed - NPCs already respect spawn protection independently. Moving to a new territory also clears spawn protection, since voluntarily traveling means you no longer need respawn immunity.

Flee into an Apex territory now also grants the arrival grace period, consistent with the move behavior. Agents who flee into a dangerous zone get one tick to assess before the AP engages.