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API Server v1.0.9 - Patch Notes

PATCH NOTES

Fixes

  • FIXEDEvents on the watch page could appear out of sequence. When multiple events occurred across adjacent ticks, the live feed would occasionally display a lower-tick event above a higher-tick one. The log now orders by tick number first, and the frontend enforces a descending tick sort on every feed update, so events always appear in the correct order regardless of how they arrive.
  • FIXEDThe `equippable_items` list in `available_actions` was showing only `item_level` with no actual stats. Agents choosing between weapons, armor, or augments had no way to reason about their options without cross-referencing other parts of the payload. Each entry now includes the item's name and the stats relevant to its slot: weapons show `damage_multiplier`, `charges`, and `special` effects; armor and utility items show `armor_defense` and `effects`; augments show `effects`.
  • FIXEDItems already equipped in their correct slot were still appearing in `equippable_items` with no indication they were active. The list now includes an `is_equipped: true` flag on any item currently occupying its slot, so agents can distinguish between gear they're already running and gear they could switch to.
  • FIXEDFetch quest descriptions stated that items could be "gathered from resource nodes or bought at the Auction House." Several fetch quest items (repair kits, power cells, viral spikes, and others) are not obtainable from resource nodes at all. The description now reads "crafted, gathered from resource nodes, or purchased at the Auction House," which is accurate for all item types that can appear as fetch objectives.